It does deal 250 Potency on the GCD on a 60s cooldown, so it's good for any role. Surpanakha is an action unlocked at level 53. Good for the interupt and for grabbing aggro while charging so you can be the one to start the fight while getting in position with your AoE to properly get aggro. Not much to say about Blue Mage being a DPS since that's their actual role, so let's get into some of the heavier hitting spells you'll want. Ram's Voice + Dragon's Voice - These are more for dungeons situations. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast. The hard part will be finding 7 other BLU players any later than 3 days after it comes out. Seed of Life perhaps? All I hope is that this time for learning we can actually learn the spells/enter the content through some kind of DF built for BLU. They have a DOT, they have a spammable damage spell, and that's about it. Libra increases damage from all sources by 5%, but randomly selects either Physical (Brown), Astral (White), or Umbral (Black). Pom Cure - 500 Potency Heal. I know this may not even be considered side-content for a lot of players but I have enjoyed the limited job that is Blu. Just hope your fellow Blue Mages have Angel Whisper ready. That being said, the drop-rate for the Blue Mage Primal abilities are atrociously low. It doesn't matter what role you are, this spell is a must-have. Azure Lore -- A Guide to AoE Burning on Blue Mage: Valefor.Prothescar: 298: 108853: 1 year 4 months. I would argue its aoe type os preferable as well. They have a DOT, they have a spammable damage spell, and that's about it. Maim and Mend III (Blue Mage) Increases base action damage and HP restoration by 30%. It's a screwy status effect. You can pick whichever spells you prefer. For healers, it's still your strongest heal. Directly above that is the Vault's SICKNESS MUST BE PURGED. I don't like defaulting to Aqua+Northerlies because there is risk involved in having the mobs unfrozen for one more global than just using ram's voice. Good point on the grabbing aggro, but I found the Primal Spells to be better suited for that task. Mimic: DPS gives you a permanent Crit and Direct Hit buff. Is it more than the DPS lost to using Mind Blast or Sonic Boom? New Topic. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! Yeah, definitely best to farm A10 for this spell. Don't worry about killing the clones in Act III, they will despawn automatically. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! Damage taken reduced by 40%, Damage dealt reduced by 70%, Increased Enmity generation, and gains PLD's Trait of spells can't be interrupted. Glower (probably the easiest to use spam/filler spell) got increased from 130 to 220. Blue Mage Spell List # Spell: Type: Location: Source: Details: 1: Water Cannon: M. Water: ... Surpanakha: M. Earth: Thok ast Thok (Hard) Thok ast Thok (Extreme) Ravana: Northelies and Plaincracker have short range and Protean Wave doesn't track your target and the knockback is annoying. You have to find a group and get the spell. It's your basic heal that you'll be relying on so you don't drain your MP spamming White Wind. Hell, make it a Battle Royale instance or something. It has a very small range though, so wait until everything is grouped up to use it. Surpanakha. 200 MP Cost. However, for trash pulls, these will be your best spells 99% of the time. e.g. Mighty Guard - It's your tank stance. 40: Maim and Mend IV (Blue Mage) Increases base action damage and HP restoration by 40%. Frog Legs + Cactguard - These are more for trial and raid situations. You may notice several pieces are the same for both sets, yet use different materia. Also has a very expensive MP cost, so use only when necessary. Pom Cure - 500 Potency Heal. /u/ZeroTheBardbarian for a source for updates. Sharpened Knife can be swapped out as your physical attack if you want to save a spell slot. Favored by Ravana, this spell subtly manipulates earth-aspected aether to draw metallic particles from nearby mineral deposits, then propels them forward in an expansive wave to pierce foes' flesh like shrapnel. BLU has two sets of BiS gear, one for DPS and one for Tanks & Healers. /u/DivineRainor for some guesswork on datamined spell icon names. As with my previous guide, I will sort out spells by where you can obtain them, the earliest level you can find them, as well as alternate/more reliable sources to farm them. Unlike Missile, Launcher has 100% Accuracy. It feels like it's made for that sort of free-form "non-progression" content. October 23, 2020 Jason Toro Guides 0. Libra increases damage from all sources by 5%, but randomly selects either Physical (Brown), Astral (White), or Umbral (Black). I joined in the tongue-spamming, naturally. However, Primal spells and certain other spells increase your DPS and make killing the boss in time and the clones MUCH easier. With the addition of Aetherial Mimicry, this list is going to be a little more complex then my last one since there's basically four roles to cover here. Find out where to seek new magic and view a wealth of information for spells you have already acquired. 200 MP Cost. Both the number of moves the Blue Mage can learn and the level cap will be raised in subsequent updates. FFXIV Blue Mage Leveling Guide | The Basics to Leveling Fast. Set Devour and use it before the Doom, then cancel the HP buff to also remove Doom (or keep yourself healed and use Gobskin before the Doom hits). If you can get this off on a trash pull, expect things to melt. Set Exuviation to remove Bind. Make sure you use auto-translate for the Blue Mage portion of the macro, as it has a space and won't work otherwise. FFXIV Hunt Hunt Marks Hunt Maps Hunt Routes Hunt Macros Hunt Videos ☰ Patreon Discord. FFXIV Blue Mage spell list. For optimization with Libra, you'll want Eruption, Mountain Buster, Glass Dance, J Kick, and Surpanakha. Try to … If you can slow your target, this combo averages at 300 Potency per GCD and is extremely easy to use unlike other spell combos. Good list but you are missing Flying Sardine. Magic Hammer - 250 Potency + MP Recovery. Select Character Sign in with Discord. 11s Surpanakha - 200 Potency. Blue Mage spell guide WIP [Guide] I wanted to make it easier for others to find all the spells so they wouldn't have to do the same as I and fly around fighting every mob you could find hoping you would find the one you were looking for so Im making this guide. they do so little damage, unless there's a major power boost, could 8 BLU do sephirot? Missile is good on a single target, dealing 50% damage if it hits. Here is my list of the suggested best ways to learn the 80 spells available to level 60 Blue Mages. Bad Breath also has the Interrupt effect on it as well. The level 53 quest requires that you learn Northerlies. Grants Surpanakha's Fury, increasing potency of Surpanakha by 50% Duration: 3s Can be stacked up to 3 times. Instead of twiddling your thumbs and doing virtually no damage, you get to build mp to cast more Launcher/White Wind/Diamondback. 200 MP Cost. Oppressor also has super thin legs while in that icon it clearly has the two... arm bits? Imo it's not. Yes the stun is longer, but is it worth the risk cost? I haven't touched BLU since it was introduced, but hearing about it and reading this guide has me determined to level it up this weekend :D. I started yesterday and I'm up to 28. Diamondback - This is your only real damage mitigation tool. The level 60 quest requires that you learn Frog Legs. It's main usage is before going into a dungeon/trial/raid, you find someone and copy their role. I will break the spells up into ones that are good regardless of role, and ones that are more role-specific. By then the 20-or so BLU players who are also good at the game will be done and out of the pool. If you don't care about Libra, you can go down to just one attack spell and free up 2 additional slots. I wish BLU was able to queue for Palace of the Dead and Squadron duties. Try to keep Libra up 100% of the time to boost your party's damage. Personally I prefer Sonic Boom due to its range, making it useful for a more variety of situations, but as long as it's safe, you can easily J-Kick > Fast Spell > Primal Spell 2 > Fast Spell > Primal Spell 3 > Fast Spell > Primal Spell 4 > Fast Spell > Primal Spell 5. They are all considered Death spells and won't work on enemies immune to Death. from the component minibots. It's got great range and it's got a very cheap MP cost. Aetherial Mimicry - To cap off the universal spell list has to be the spell that lets you choose your role. Faze -OR- Bomb Toss -OR- Perpetual Ray + Sharpened Knife - You don't need all three, but you will want access to one of the Stuns. It's possible, but don't count on it. Blue Mage plays a lot like a standard healer does while doing any higher end content instead of like a normal DPS. It has a 180s cooldown to keep it from being too overpowered, but you can just cycle it amongst the Blue Mages and you'll be golden. Unlocked upon completion of the Blue Scream of Death quest, the blue mage log allows you to form parties with other Blue Mages and participate in specific duties. The accuracy seems to be around the 80% range, but RNG will RNG. 200 MP Cost. The first level 60 quest unlocks the Blue Mage log. That last one is hands down J-Kick. As for Feather Rain, Eruption has no falloff damage either. The base damage was bad but with Offguard, Peculiar Light, and primal bursts they were pretty strong. Patch 5.45 (70 cap) and all future patch spells available here. Shichishito . The Look - Has 220 potency and x8 enmity multiplier, which helps tanks secure a good aggro lead otherwise its possible for white wind spam to rip aggro off the tank, Feather Rain/Aqua Breath - Unlike direct damage, the dot damage deals full damage to all targets, making these slightly stronger than similar alternatives, assuming of course the enemy stays alive long enough for the dot to end. Moon Flute was mostly used in conjunction with the suicidal spells. They can only participate in instanced duties as members of a pre-formed party. New comments cannot be posted and votes cannot be cast. Cookies help us deliver our Services. But not because they were weak at 50, because every other job gained significant power from 50 to 60. they almost doubled lot of blu spells potencies when 5.1 came, also increased learn rate overall and further increased learning rate when not unsyncing. Set Fire/Primal spells to kill adds quickly. One Umbral 220 Attack - You have limited options here. Devour - Another one that easily could have went into the universal list, but I found I didn't use this spell as often in any of the other roles as I did as a tank. 18 seconds is plenty of time to melt trash, and it doesnt require set up. Uniquely, they do no carry any bonus attributes apart from materia slots, and their base attributes never increase, making blue mages less reliant on their weapons than other disciplines. Blue Mage. Level 5 Death is surprising good. Transfusion - Restores full HP and MP to one party member by sacrificing yourself. First, Petrify and Freeze *count* as the same status effect, so you can't Petrify something that's already Frozen without overwriting the status effect. Unfortunately if you intend to do the bosses the intended way
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